KAJIAN EFEKTIVITAS PUZZLE GAME AKSARA BALI SEBAGAI MEDIA PENDUKUNG PEMBELAJARAN BAGI ANAK SEKOLAH DASAR DI DENPASAR

Ngurah Adhi Santosa, A. A. S. I. Pradnyanita, Made Arini Hanindharputri
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引用次数: 1

Abstract

Literacy is a system of graphical signs or visual symbols of the language that people use to communicate. Balinese script is a mother tongue for Balinese people, which is still used for the benefit of social order and religious ceremonies.For this reason, Balinese script is very important to learn and understand from an early age.But its existence is now increasingly marginalized, along with the times.In its current development, the interest of children to learn Balinese script is decreasing.One of the factors causing a reduction in children's interest in learning Balinese script is a learning system by using conventional media with lectures in class and guided by manuals or student worksheets that contain more text than illustrative illustrations, so that it becomes less interesting and boring. So that learning supporting media is needed, with Balinese Script Puzzle Game that are in accordance with the Balinese Language curriculum for grade 1-3 elementary school children.The purpose of this study was to examine the extent of the effectiveness of the Balinese Script Puzzle Game as a supporter of Balinese script learning and preservation of Balinese script for technology-based grade 1-3 elementary school children.The research method used is qualitative and quantitative methods by going through several stages, among others, beginning with observations by observing the extent to which interest in elementary school children in grades 1-3 on the Balinese Script Puzzle Game,and observe changes that occur after trying to use the Balinese Script Game Puzzle as a supporter of Balinese Script learning. The next stage is doing sampling and measuring the level of effectiveness based on the data obtained and the measurement scale.
巴厘岛首字母谜游戏的有效研究作为登巴萨小学生学习的媒介
识字是人们用来交流的语言的图形符号或视觉符号系统。巴厘文字是巴厘人的母语,至今仍用于社会秩序和宗教仪式。出于这个原因,巴厘文字是非常重要的学习和理解,从小。但如今它的存在随着时代的发展而日益被边缘化。在目前的发展中,儿童学习巴厘文字的兴趣正在下降。导致儿童对学习巴厘文兴趣下降的因素之一,是一种使用传统媒体的学习系统,在课堂上讲课,并由手册或学生工作表指导,这些手册或工作表包含更多的文字而不是说明性的插图,因此它变得不那么有趣和无聊。因此,学习辅助媒体是必要的,巴厘文字益智游戏是根据巴厘语课程为小学1-3年级的孩子。本研究的目的是检验巴厘文字益智游戏作为支持巴厘文字学习和保存技术基础小学1-3年级儿童巴厘文字的有效性。本研究采用定性与定量相结合的研究方法,分几个阶段进行,首先观察1-3年级小学生对巴厘文字益智游戏的兴趣程度,然后观察在尝试使用巴厘文字益智游戏作为巴厘文字学习的支持者后发生的变化。下一阶段是根据获得的数据和测量尺度进行抽样和测量有效性水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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