BUDDHIST SNAKES LADDERS PORTABLE AS LEARNING MEDIA FOR BUDDHIST SUNDAY SCHOOL'S STUDENTS

Bayu Jati Pamungkas, Didhit Taruna Putra, Riska Ayu Lestari, Ahsanul Khair Asdar
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Abstract

This study aimed to develop a game of snakes and ladders as a learning media through the 4-D Thiagarajan model (Define, Design, Development, and Disseminate). This study's data was collected using an interview guide and questionnaires. The data was analyzed using Aiken's V, Gregory, and descriptive statistics. Aiken's V analysis showed that all of the questions were valid. Gregory's analysis showed that the game's manual book had an excellent readability level with an interrater agreement index of 0.857. The test results showed that the games developed were practical and can be used as learning media.
佛教蛇梯作为主日学学生的便携式学习媒介
本研究旨在通过4-D Thiagarajan模型(定义、设计、开发和传播)开发一种蛇梯游戏作为学习媒体。本研究的数据是通过访谈指南和问卷调查收集的。使用Aiken's V、Gregory和描述性统计分析数据。艾肯的V分析表明,所有的问题都是有效的。Gregory的分析表明,游戏手册具有优秀的可读性水平,其互译协议指数为0.857。测试结果表明,所开发的游戏具有实用性,可以作为学习媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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