Translanguaging, Diglossia and Bidialectalism in the Video Gamer Argot

R. Arnold-Stein, I. Hortobágyi
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Abstract

Video games have undergone an extensive technological advancement which has triggered a rapid shift in the role and potency the different media have gained in meeting infotainment needs. The widespread use of the internet has increased the frequency of video gaming among the youth thus promoting the emergence of linguistic material which could be instrumental in second language acquisition. The present paper aims to reveal the linguistic gains from virtual multicultural environments for video gamers in relation to their communication needs, a situation which rightfully characterizes them as bilinguals. Despite the continuing linguistic experimentation activities initiated by researchers, the video gamers’ language utilization has not been paid much attention to as potential research domain in bi/multilingualism. The research has capitalized on the germane information of a cross sectional survey conducted on secondary school video gamer students in Hungary by investigating their language use habits derived from video game usage. The ample research scope results contribute to filling the linguistic gap of word formation methods, translanguaging, diglossia and bidialectalism by comparing the international and Hungarian instances of the video gamer argot. We also journey through the description, modelling, explanation of several processes which could happen within and outside the digital world as an illustration of language use in contact.
电子游戏玩家暗语中的译语、双语和双方言
电子游戏经历了广泛的技术进步,这引发了不同媒体在满足信息娱乐需求方面的角色和潜力的迅速转变。互联网的广泛使用增加了年轻人玩电子游戏的频率,从而促进了有助于第二语言习得的语言材料的出现。本文旨在揭示电子游戏玩家在虚拟多元文化环境中获得的语言收益与他们的交流需求有关,这种情况将他们视为双语者。尽管研究者们不断开展语言实验活动,但电子游戏玩家的语言使用并没有成为双语/多语研究的一个潜在领域。该研究利用了对匈牙利中学电子游戏玩家学生进行的横断面调查的相关信息,调查了他们因使用电子游戏而产生的语言使用习惯。通过比较国际和匈牙利的电子游戏玩家暗语实例,丰富的研究范围有助于填补构词法、译语、二语学和双方言学的语言学空白。我们还通过描述,建模,解释可能发生在数字世界内外的几个过程,作为接触中语言使用的例证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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