Pengaruh Visual Storytelling Komik Asing pada Komik Indonesia Terbitan PT Elex Media Komputindo Tahun 2004-2008

Yohana Alexander, I. Irfansyah
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Abstract

In Indonesia, especially in the decade of 2000s, Japanese comic style was adapted and mimicked by Indonesian comic artists that tried to resurrect Indonesian comics industry that collapsed in the 1980s era. These comics were published by PT Elex Media Komputindo. There are possibilities that these comic artists indirectly also influenced by American and European comics imported and published in Indonesia at the end of 1980 decade. At the same time, this is an era where these comic artists have possibilities of great significant visual input before Japanese comics influenced them in the 1990s. So, the American and European comics could possibly had an impact for local comic artists.The research was done by defining visual storytelling theories before having an insight of the influence of foreign comics to the local comics. These theories would serve as a defining frame for American, European, Japanese comics to describe the influence on Indonesian comics. Some Indonesian comics published by PT Elex Media Komputindo at 2004-2008 span were used as case studies.From the research studies it had been discovered that American comics have the tendencies to visualize ideal form of human being in heroic acts. European comics have the tendencies to visualize everyday, ordinary characters doing adventures in extraordinary places. Japanese comics have the tendencies to visualize a journey story of a warrior in having his or her skills improved with in depth personal storytelling.Indonesian comics published by PT Elex Media Komputindo at 2004-2008 span had tendencies to be extensively influenced by Japanese comics. It could also be suggested by the restraining Japanese comics format proposed to the comic artists by the publisher. But on the other hand, Japanese comics were populer during 2000s decade, making the Japanese comics the main comic references for the comic artists. The research also discovered that American and European comics that were read also give some minor influences for the comic artist.
在印度尼西亚,特别是在2000年代的10年里,印度尼西亚的漫画艺术家们试图复兴在20世纪80年代崩溃的印度尼西亚漫画产业,他们改编和模仿了日本的漫画风格。这些漫画由PT Elex Media Komputindo出版。有可能这些漫画家也间接受到了1980年代末进口并在印度尼西亚出版的美国和欧洲漫画的影响。与此同时,在90年代日本漫画影响他们之前,这是一个漫画艺术家有可能获得重大视觉输入的时代。因此,美国和欧洲的漫画可能会对当地的漫画艺术家产生影响。在了解外国漫画对本土漫画的影响之前,通过定义视觉叙事理论进行了研究。这些理论可以作为美国、欧洲、日本漫画描述对印尼漫画影响的定义框架。PT Elex Media Komputindo在2004-2008年间出版的一些印度尼西亚漫画被用作案例研究。通过研究发现,美国漫画具有在英雄行为中形象化人类理想形态的倾向。欧洲的漫画倾向于把日常的、普通的人物在不寻常的地方进行冒险想象出来。日本漫画倾向于将一个战士的旅程故事形象化,通过深入的个人叙述来提高他或她的技能。PT Elex Media Komputindo在2004-2008年间出版的印尼漫画有受到日本漫画广泛影响的趋势。这也可以从出版商向漫画家提出的限制日本漫画形式中得到启示。但另一方面,日本漫画在2000年代很受欢迎,使日本漫画成为漫画艺术家的主要漫画参考。研究还发现,人们阅读的美国和欧洲漫画也会对漫画家产生一些轻微的影响。
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