Let the Game Do the Talking: The Influence of Explicitness and Game Behavior on Comprehension in an Educational Computer Game

E. Bergervoet, F. V. D. Sluis, B. V. Dijk, A. Nijholt
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引用次数: 3

Abstract

An endogenous educational game is a game where the educational content is integrated in the game play mechanics themselves. These games rely on a constructivist approach to learning, where the learner constructs knowledge through concrete experiences. Endogenous educational games which are specifically developed for educational purposes mostly make this purpose explicit: they make it clear in advance what is about to be learned. This research tried to find out how such an explicit purpose influences the game behavior and comprehension by developing two versions of an endogenous educational game about over fishing, one with and one without an explicit purpose. It showed that children who played the explicit version got more shallow knowledge and showed more active game behavior. The players who showed more explorative game behavior acquired more deep knowledge about the game.
让游戏说话:教育类电脑游戏中显性和游戏行为对理解的影响
内生教育游戏是指将教育内容整合到游戏机制中的游戏。这些游戏依赖于建构主义学习方法,即学习者通过具体经验构建知识。专门为教育目的而开发的内生教育游戏大多明确了这一目的:它们提前明确了即将学习的内容。本研究通过开发两种关于过度捕鱼的内生教育游戏版本(一种带有明确目的,另一种不带有明确目的),试图找出这种明确目的是如何影响游戏行为和理解的。结果表明,玩显性版本的孩子获得的知识更浅薄,表现出更积极的游戏行为。表现出更多探索性游戏行为的玩家获得了更多关于游戏的深入知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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