Petdiabet: Ludic Application as a Resource in Control of Diabetes Mellitus through the Carbohydrates Counting

Cristiana Andrade Coelho Dias
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Abstract

. Diabetes makes feeding complex, especially for children. This situation brings several challenges to the family and the children during their life, especially in social life moments. Would a tool based on technologies such as mobile solution, gamification, and data analysis be possible to help families in this situation? In order to facilitate the control of Diabetes Mellitus types 1 and 2, the PetDiabet application was developed with the proposal of a virtual pet simulator. This mobile application aims to effectively help on the treatment of Diabetes through a therapeutic resource interactive play, allowing patients, especially children and adolescents, to have more autonomy in relation to their condition. The application follows a therapeutic technique called carbohydrate counting, which consists of adjusting the glycemia of the patient based on the quantification of carbohydrates that they will ingest at each meal. By keeping track of carbohydrates consumption, the application can calculate the insulin dosage necessary for the treatment and provide greater versatility in the diet of the user that has. diabetes. One of the key points of the presented application is that it is based on gamification, to provide more engagement to the user, when registering their daily blood glucose dosages, their meals, and when reaching goals. By doing that, the user can be rewarded by earning virtual coins, that can be used on the development of their Virtual Pet in the application. This approach makes the treatment of the diabetes condition more natural and fun. The data collected during the use of the application enables a structured analysis to optimize the patient follow-up for the doctors involved. on mobile devices, it was designed and built from the learning, control and treatment needs of children who have type 1 diabetes mellitus. DM-1, monitoring the values of what will be consumed during the daily food routine of its users, in addition to capillary blood glucose tests and the amount of insulin administered by patients. It has informative and didactic content with illustrative details that aim to stimulate knowledge and adherence to the proposed treatment in a playful and interactive way.
petdiabetes:通过碳水化合物计数作为糖尿病控制资源的有趣应用
. 糖尿病使喂养变得复杂,尤其是对儿童。这种情况给家庭和孩子的生活带来了一些挑战,特别是在社交生活的时刻。基于移动解决方案、游戏化和数据分析等技术的工具是否有可能帮助处于这种情况下的家庭?为了方便1型和2型糖尿病的控制,提出了一个虚拟宠物模拟器,开发了PetDiabet应用程序。这个移动应用程序旨在通过一个治疗资源互动游戏有效地帮助糖尿病的治疗,让患者,特别是儿童和青少年,在他们的病情方面有更多的自主权。该应用程序采用了一种称为碳水化合物计数的治疗技术,该技术包括根据患者每餐将摄入的碳水化合物的量化来调整患者的血糖。通过跟踪碳水化合物的消耗,该应用程序可以计算治疗所需的胰岛素剂量,并为患有糖尿病的用户提供更广泛的饮食选择。糖尿病该应用程序的一个关键点是,它基于游戏化,在用户记录每日血糖剂量、饮食和达到目标时,为用户提供更多的粘性。通过这样做,用户可以获得虚拟货币奖励,这些货币可以用于开发他们在应用程序中的虚拟宠物。这种方法使糖尿病的治疗更加自然和有趣。在使用应用程序期间收集的数据可以进行结构化分析,以优化相关医生的患者随访。在移动设备上,它是根据患有1型糖尿病的儿童的学习、控制和治疗需求设计和构建的。DM-1,除了毛细血管血糖测试和患者使用的胰岛素量外,还监测使用者在日常饮食过程中消耗的数值。它具有翔实和说明性的内容,旨在以有趣和互动的方式激发知识和坚持所建议的治疗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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