Using Cyber Terrain in Reinforcement Learning for Penetration Testing

Rohit Gangupantulu, Tyler Cody, Paul Park, Abdul Rahman, Logan Eisenbeiser, Dan Radke, Ryan Clark
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引用次数: 23

Abstract

Reinforcement learning (RL) has been applied to attack graphs for penetration testing, however, trained agents do not reflect reality because the attack graphs lack operational nuances typically captured within the intelligence preparation of the battlefield (IPB) that include notions of (cyber) terrain. In particular, current practice constructs attack graphs exclusively using the Common Vulnerability Scoring System (CVSS) and its components. We present methods for constructing attack graphs using notions from IPB on cyber terrain. We consider a motivating example where firewalls are treated as obstacles and represented in (1) the reward space and (2) the state dynamics. We show that terrain analysis can be used to bring realism to attack graphs for RL. We use an attack graph with roughly 1000 vertices and 2300 edges and deep Q reinforcement learning with experience replay to demonstrate the method.
网络地形在渗透测试强化学习中的应用
强化学习(RL)已被应用于渗透测试的攻击图,然而,经过训练的代理并不能反映现实,因为攻击图缺乏通常在战场情报准备(IPB)中捕获的操作细微差别,包括(网络)地形的概念。特别地,当前的实践构造攻击图专门使用通用漏洞评分系统(CVSS)和它的组件。我们提出了在网络地形上使用IPB概念构建攻击图的方法。我们考虑一个激励示例,其中防火墙被视为障碍,并在(1)奖励空间和(2)状态动态中表示。我们表明,地形分析可以用来为强化学习的攻击图带来真实感。我们使用了一个大约有1000个顶点和2300条边的攻击图,以及带有经验回放的深度Q强化学习来演示该方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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