Applications of stationary anonymous sequential games to multiple access control in wireless communications

E. Altman, P. Więcek
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引用次数: 1

Abstract

We consider in this paper dynamic Multiple Access (MAC) games between a random number of players competing over collision channels. Each of several mobiles involved in an interaction determines whether to transmit at a high or at a low power. High power decreases the lifetime of the battery but results in smaller collision probability. We formulate this game as an anonymous sequential game with undiscounted reward which we recently introduced and which combines features from both population games (infinitely many players) and stochastic games. We briefly present this class of games and basic equilibrium existence results for the total expected reward as well as for the expected average reward. We then apply the theory in the MAC game.
静止匿名序列对策在无线通信多址控制中的应用
本文考虑随机数目的玩家在碰撞信道上竞争的动态多址(MAC)博弈。参与交互的几个移动设备中的每一个都决定以高功率还是低功率发射。高功率降低了电池的寿命,但降低了碰撞概率。我们将此游戏定义为具有未折扣奖励的匿名序列游戏,并结合了人口游戏(无限多玩家)和随机游戏的功能。我们简要地介绍了这类博弈以及总期望奖励和期望平均奖励的基本均衡存在性结果。然后,我们将该理论应用于MAC博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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