PENGEMBANGAN MEDIA SPINGAME BERBASIS POWERPOINT PADA PEMBELAJARAN IPA MATERI SUMBER ENERGI BAGI SISWA SEKOLAH DASAR

Windy Aprilia Magdalena Bety, Reza Syehma Bahtiar, Endang Nuryasana
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引用次数: 1

Abstract

This study aims to determine the use of powerpoint-based spingame media for the even semester of the 2022/2023 academic year. The urgency of the background of this research is the lack of student learning materials in creating appropriate, practical, and effective learning. The aspect observed in the development of this media is the use of powerpoint-based spingame media in science learning material energy sources to increase student interest in learning for class V SDN Asemrowo II Surabaya. This type of research uses the ADDIE model development method with the steps of analysis, design, development, implementation, evaluation. The research subjects were students of V-A SDN Asemrowo II Surabaya. Data collection techniques in this study in the form of tests, questionnaires, interviews. Data were obtained and analyzed from learning outcomes test sheets, questionnaire sheets, and interviews. The results showed that the development of powerpoint-based spingame media could increase students' interest in learning as evidenced by the percentage of material experts by 97.5%, media experts by 92.5%, student responses with a percentage of 91.62%, and the results of the interviews were categorized as very good. Furthermore, the post-test showed an increase in student interest in learning compared to the pre-test by 60%.
为小学学生建立基于POWERPOINT的媒体spingames基础的IPA材料能源
本研究旨在确定基于ppt的spingame媒体在2022/2023学年偶数学期的使用情况。本研究的紧迫性背景是缺乏创造合适、实用、有效学习的学生学习材料。在这种媒体的发展中观察到的方面是在科学学习材料能源中使用基于ppt的spingame媒体,以提高学生对SDN Asemrowo II Surabaya班的学习兴趣。本研究采用ADDIE模型开发方法,分为分析、设计、开发、实施、评估四个步骤。研究对象为V-A SDN Asemrowo II Surabaya的学生。本研究的数据收集技术采用测试、问卷调查、访谈等形式。从学习成果测试表、问卷表和访谈中获取和分析数据。结果表明,基于ppt的spingame媒体的开发可以提高学生的学习兴趣,材料专家的比例为97.5%,媒体专家的比例为92.5%,学生的回答率为91.62%,访谈结果为非常好。此外,与测试前相比,测试后学生的学习兴趣增加了60%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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