Temporal Sampling for Real-Time Global Illumination

Cristian Lambru, A. Morar, F. Moldoveanu, V. Asavei
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Abstract

Photorealism in real-time rendering is a topic of recent interest due to technological advances of the graphics processing units. The light transport and in particular the diffuse light reflections are some of the most important components of photorealism in computer graphics. In this paper, we present an improvement of an instant radiosity approach which simulates the diffuse reflections of the light by sampling a set of virtual point lights from multi-view renderings of the scene. Our proposed method obtains the VPLs from a sequence of frames, instead of sampling the results from a single frame. It uses a very small number of samples per frame that are combined with the results obtained from the samples evaluated in the previous frames. This strategy offers a performance improvement of up to 3 times with similar visual results.
实时全局照明的时间采样
由于图形处理单元的技术进步,实时渲染中的真实感是最近感兴趣的话题。光传输,特别是漫射光反射是计算机图形学中最重要的真实感组成部分。在本文中,我们提出了一种改进的即时辐射方法,该方法通过从场景的多视图渲染中采样一组虚拟点光来模拟光的漫反射。我们提出的方法从一系列帧中获得vpl,而不是从单个帧中采样结果。它每帧使用非常少量的样本,这些样本与前一帧中评估的样本所得的结果相结合。这种策略在视觉效果相似的情况下提供了高达3倍的性能改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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