Kumiko Tanaka-Ishii, I. Noda, I. Frank, H. Nakashima, K. Hasida, H. Matsubara
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引用次数: 55
Abstract
This paper describes MIKE, an automatic commentary system for the game of soccer. Since soccer is played by teams, describing the course of a game calls for reasoning about multi-agent interactions. Also, events may occur at any point of the field at any time, making it difficult to fix viewpoints. MIKE interprets this domain with six soccer analysis modules that run concurrently within a role-sharing framework. We describe these analysis modules and also discuss how to control the interaction between them so that an explanation of a game emerges reactively from the system. We present and evaluate examples of the match commentaries produced by MIKE in English, Japanese and French.