Comparison of game engines for serious games

Sanja Pavkov, Ivona Frankovic, N. Hoić-Božić
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引用次数: 11

Abstract

Serious educational games are specially designed computer games which are used in an educational setting, in other words, they are interactive competitive lessons with defined learning outcomes which allow students to have fun during learning. The importance of serious games in contemporary educational practice is increasing. Applying serious games in teaching, students facilitate the learning process, adopt new skills and abilities, show more interest in learning, are more focused and more active in a class, and better understand and apply lessons learned. The complexity of serious games requires large efforts for their development. For the development of serious games teachers mostly use commercial game engines. One of the important parts of game development is a selection of appropriate development tool. Due to the range of available tools the choice of platforms for serious games is a challenge, whose selection often has considerably different goals and technical requirements depending on context and usage. The aim of this paper is to propose criteria which should be considered before selecting a game engine for serious games and shows results of a comparison of evaluated most popular game engines. Some recommendations for teachers about choosing the most suitable game engines for serious games development are also presented.
严肃游戏的游戏引擎比较
严肃教育游戏是专门设计用于教育环境的电脑游戏,换句话说,它们是具有明确学习成果的交互式竞争性课程,让学生在学习过程中获得乐趣。严肃游戏在当代教育实践中的重要性与日俱增。在教学中运用严肃的游戏,使学生的学习过程更容易,掌握新的技能和能力,表现出更大的学习兴趣,在课堂上更专注,更积极,更好地理解和应用所学的知识。严肃游戏的复杂性要求开发者付出巨大努力。对于严肃游戏的开发,教师大多使用商业游戏引擎。游戏开发的一个重要部分是选择合适的开发工具。由于可用工具的多样性,为严肃游戏选择平台是一项挑战,其选择通常具有相当不同的目标和技术要求,这取决于上下文和使用情况。本文的目的是提出在为严肃游戏选择游戏引擎之前应该考虑的标准,并展示评估过的最流行游戏引擎的比较结果。本文还为教师们提供了一些关于选择最适合严肃游戏开发的游戏引擎的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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