METODE PROBLEM BASED LEARNING (PBL) PADA PEMBELAJARAN SIMULASI KOMUNIKASI DIGITAL KELAS X Di SMK YOSONEGORO MAGETAN

S. Supono
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Abstract

Many cases show that many student learning outcomes are unsatisfactory and many student scores are below the predetermined KKM (Minimum Completeness Criteria), this is because the success of the teaching and learning process, especially educational programs is influenced by various factors, namely internal and external factors. Of the two factors, the main ones are interests and factors from the surrounding environment, so that students become bored, and the class becomes passive. The purpose of learning simulation and digital communication at SMK Yosonegoro directs class X TAV students to have a desire to understand, learn good learning needs, so they are willing to use and find the best learning resources in order to solve the problems they face. The problem based learning method is felt to be able to liven up the atmosphere in the classroom, because students are required to solve a problem and the teacher as a facilitator.
SMK YOSONEGORO MAGETAN的X级数字通信模拟学习的PBL问题
许多案例表明,许多学生的学习成果不令人满意,许多学生的分数低于预定的KKM(最低完整性标准),这是因为教与学过程,特别是教育计划的成功受到各种因素的影响,即内部和外部因素。在这两个因素中,主要是兴趣和来自周围环境的因素,使学生变得无聊,课堂变得被动。在SMK Yosonegoro学习模拟和数字通信的目的是引导X班的TAV学生有一种理解的愿望,学习好的学习需求,所以他们愿意使用和找到最好的学习资源,以解决他们面临的问题。基于问题的学习方法被认为能够活跃课堂气氛,因为学生需要解决一个问题,而教师则是一个促进者。
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