Evaluation of System Ease of Use Scaffolding Theory on Mobile Games App

Chih-Yi Lin, Cheng-Hung Wang
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Abstract

The purpose of this study is to explore the teaching of learning Japanese syllabary scaffolding, which is easy to use when applied to mobile games. Therefore, this study first collected literature data from the past, worked out a set of teaching scaffolds, and developed a mobile game so that the two could be combined with each other and use the SUS scale test to allow users to fill in, so as to obtain a conclusion as to whether the system was useful or not.
手机游戏应用系统易用性脚手架理论评价
本研究的目的是为了探索一种易于使用的日语音节支架教学方法,并将其应用于手机游戏。因此,本研究首先收集了以往的文献资料,制定了一套教学脚手架,并开发了一款手机游戏,将两者结合起来,并使用SUS量表测试让用户填写,从而得出系统是否有用的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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