'Explorances' or why (some) physical entities help us be more creative

Sowmya Somanath, E. Sharlin, M. Sousa
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Abstract

We believe that every physical entity has a set of attributes that defines the degree of how creatively it can be used. For example, the affordances, abstractness and modular nature of Lego™ blocks allows them to take on different forms of expression that showcases varying levels of human creativity (e.g. building alphabets, creating homes etc.). Similarly, when a DIY designer uses bottles to build houses, it projects his creative skills, but at the same time it speaks about the materiality, affordances and embodiment of the bottle which lends itself readily to creative and novel interaction design efforts. This theory, that every entity has a set of attributes that allows them to lend themselves more or less readily to creative and novel interactive design explorations is what we call explorances and is the focus of our proposed work.
“探索”或为什么(某些)物理实体能帮助我们更有创造力
我们相信,每一个实体都有一组属性,这些属性定义了它被创造性地使用的程度。例如,乐高™积木的可视性、抽象性和模块化特性使它们能够呈现不同的表达形式,展示不同程度的人类创造力(例如,建造字母、建造房屋等)。同样,当一个DIY设计师使用瓶子建造房屋时,它展示了他的创造性技能,但同时它也说明了瓶子的物质性,可视性和体现性,这很容易使其成为创造性和新颖的交互设计努力。这种理论认为,每个实体都有一组属性,这些属性使它们或多或少地能够进行创造性和新颖的交互设计探索,这就是我们所说的探索,也是我们提出的工作的重点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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