GAMIFICATION TO IMPROVE STUDENTS’ ENGAGEMENT IN LEARNING ENGLISH

Hadirotun Nikmah
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引用次数: 5

Abstract

ABSTRACT This paper aim to review some theories and previous studies on the application of game-based learning platform to improve students’ engagement in learning English. Learning English is crucial and is not negotiable in an Industry 4.0 era to communicate and to collaborate globally. In fact, not a few students find it difficult and lack of enthusiasm in learning English. One of the major problems is the teaching method which is less interesting and tends to be boring. Therefore, one of the solutions to resolve this problem is through the implementation of gamification. One of the most well-known employed gamification tools is Kahoot. Kahoot is one of the most used application to impove students’ engagement in learning English. Kahoot is a free game-based learning platform that can be used by teachers and students. Hence, this paper will describe at first the challenges in teaching English language in digital era. Further, it discusses the theory of gamification in education, advantages of gamification, the description of Kahoot, advantages of using Kahoot and how to apply Kahoot in English classroom. Some previous research highlighting the effect of using Kahoot on the students’ engagement in learning English is the main point covered next. The last part of this paper will present conclusion and pedagogical implication as a closing note. Keywords : gamification, Kahoot, students’ engagement
游戏化提高学生学习英语的参与度
本文旨在对游戏学习平台在提高学生英语学习参与度方面的相关理论和研究进行综述。在工业4.0时代,学习英语对于全球沟通和合作至关重要。事实上,不少学生觉得学习英语很困难,缺乏热情。其中一个主要问题是教学方法不那么有趣,而且往往很无聊。因此,解决这一问题的方法之一就是实施游戏化。最著名的游戏化工具之一是Kahoot。Kahoot是最常用的提高学生英语学习参与度的应用程序之一。Kahoot是一个免费的基于游戏的学习平台,教师和学生都可以使用。因此,本文将首先阐述数字时代英语教学面临的挑战。接着,讨论了游戏化教育的理论、游戏化的优势、Kahoot的描述、使用Kahoot的优势以及如何在英语课堂中应用Kahoot。一些先前的研究强调了使用Kahoot对学生参与学习英语的影响,这是接下来的重点。本文的最后一部分将作为结束语提出结论和教学意义。关键词:游戏化,Kahoot,学生参与度
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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