The Effect of Kahoot! Game in Teaching Reading Comprehension Achievement

Shella Septina Marsa, Hastuti Retno Kuspiyah, E. Agustina
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引用次数: 10

Abstract

Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the students for being active and understanding the content of the text. This study aimed to find out whether there is or not any significant difference between the students who are taught by using Kahoot! Game and the students who are taught by using conventional game and to find out the impact of using Kahoot!. Altogether in this study, the writer used mixed-method and explanatory sequential mixed method design which involving 39 students of the fourth-semester students of English Education Program of STKIP Nurul Huda by using reading comprehension test for quantitative data and observation, questionnaire, and interview for qualitative data. The findings were the effect of Kahoot! Game in teaching reading comprehension achievement is a very high impact on engagement, perception and motivation, and positive attitude. It influenced students’ reading comprehension achievement. Therefore, it can be concluded that by using Kahoot! Game with high engagement, perception, motivation, and positive attitude of the students can influence their reading comprehension achievement.
Kahoot的效果!游戏教学中的阅读理解成就
Kahoot !游戏是学习技术的进步之一。它可以促进和激励学生的积极性和理解文本的内容。本研究旨在了解使用Kahoot教学的学生之间是否存在显著差异。游戏和使用传统游戏教学的学生,并找出使用Kahoot!的影响。在本研究中,作者采用混合法和解释序贯混合法设计,采用阅读理解测试作为定量数据和观察,问卷调查和访谈作为定性数据,对39名STKIP Nurul Huda英语教育专业第四学期的学生进行了研究。这些发现是Kahoot!游戏在阅读理解教学中对学生的投入、感知和动机以及积极态度有很高的影响。影响学生的阅读理解成绩。因此,可以得出结论,通过使用Kahoot!高投入、高感知、高动机、高积极态度的游戏会影响学生的阅读理解成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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