E-sports discursive space: theoretical aspects of analysis

E. Vokhrysheva, Pavel V. Tyurin
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Abstract

The article is devoted to the notion of discourse and discursive space and revealing the specifics of e-sports discursive space. The article touches upon some problems of research of the discourse and discursive space in Anglo-American, French, German and Russian linguistic conceptions. The notion of e-sports discursive space is introduced for the first time in the linguistic analysis and is characterized as a hybrid dimension incorporating interplay e-sport discourse, mass media discourse, sport medical discourse and internet-discourse. E-sports discursive space may be exposed as a field structure the kernel link of which appears e-sports interplay discourse, uniting game patches and some commands and orders uttered by the cyber-sportsman in the process of the game. It is compressed, well-packed by terminological nominations and directive speech acts, comprising instructions and recommendations on using the avatars. It nominates the user name as an avatar, its game characteristics (forces, power, dexterity etc) and innovations in the system of a game. The other mentioned types of discourses lay on a periphery of the discursive field. Mass-media discourse advances the e-sports discursive space in the field of media translation giving it liveliness, fancy, imagination, expressiveness and evaluative characteristics opposite to some dryness and laconism of interplay e-sports discourse. Sport-medical discourse concerns and discusses physical, psychological and emotional states of e-sportsmen. Internet discourse is realized in the form of chats, blogs an vlogs of e-sportsmen arguing about qualities of sportsmen, advantages and disadvantages of avatars ans strategies of the game. The uniting link of all the discourses included into the single whole e-sports discursive space proves to be the criterion of integrity that is expressed through the unity of the topic, semantics, structure, time and space and event and situation continuum. A special place and significance in the e-sports discursive space is taken by a discursive personality. E-sports discursive personality is realized in e-sports discursive space heterogeneously: on the first level - as a text personality of the avatar and on the second level - as a language personality of the real e-sportsman avatar carrier. The values underlying the e-sports discursive space correspond to sport discourse values getting a victory and with personal discourse orientation getting maximum success in self-development in the field of physical and mental health, psychological robustness, reaction speed, logical strategies etc. E-sport discursive space may be represented as also a cognitive one where an important place is taken by e-sport terminology.
电子竞技话语空间:理论层面的分析
本文从话语和话语空间的概念出发,揭示了电子竞技话语空间的具体特征。本文探讨了英美、法国、德国和俄罗斯语言概念中话语和话语空间研究的一些问题。电子竞技话语空间的概念首次在语言学分析中被引入,其特征是电子竞技话语、大众媒体话语、运动医学话语和网络话语相互作用的混合维度。电子竞技话语空间可以暴露为一个场域结构,其核心环节是电子竞技互动话语,将游戏补丁和网络运动员在游戏过程中发出的一些命令和命令结合在一起。它是压缩的,由术语提名和指示性言语行为精心包装,包括使用化身的说明和建议。它将用户名作为角色,其游戏特征(力量,力量,灵活性等)以及游戏系统中的创新。其他提到的话语类型位于话语场的边缘。大众媒介话语在媒介翻译领域推进了电子竞技话语空间,使其具有生动、花哨、想象、表达和评价的特点,与互动电子竞技话语的干枯、简洁形成鲜明对比。运动医学话语关注并讨论电子竞技运动员的身体、心理和情绪状态。网络话语以电子竞技选手的聊天、博客和视频博客的形式实现,讨论运动员的素质、虚拟形象的优缺点和游戏策略。电子竞技话语空间中所包含的所有话语的统一联系被证明是通过主题、语义、结构、时间和空间以及事件和情境连续体的统一来表达完整性的标准。话语人格在电子竞技话语空间中占有特殊的地位和意义。电子竞技话语人格在电子竞技话语空间中的实现是异质性的:一是作为虚拟人物的文本人格,二是作为真实电子竞技人物化身载体的语言人格。电子竞技话语空间的价值观对应的是体育话语价值观在身心健康、心理稳健性、反应速度、逻辑策略等领域的自我发展中取得胜利,个人话语取向取得最大成功。电子竞技话语空间也可以表现为一个认知空间,其中电子竞技术语占据了重要的位置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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