The Collective Influence of Online Games and Gaming Behavior to Academic Performance in a Flipped Database Management Course

E. M. Torralba
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Abstract

The demand of the industry for knowledge workers with skills in new database technologies are prompting academic institutions to invest in developing responsive course curriculums along with the appropriate pedagogical approach for students. To address this predicament, several works of literature support the implementation of flipped classroom methodology where the student can learn independently through the help of a learning management system, while the teacher provides an outcome-based evaluation and activities. However, learning independently through the guide of computers and internet contents might expose the learners to a lot of unwarranted distractions. One of these distractions is playing online games. This study attempts to explore the influence of playing online games and the respective gaming behavior of learners while going through a flipped class of the database management course.
网络游戏与游戏行为对翻转数据库管理课程学习成绩的集体影响
该行业对具有新数据库技术技能的知识工作者的需求促使学术机构投资于开发响应性课程课程以及为学生提供适当的教学方法。为了解决这一困境,一些文献支持实施翻转课堂方法,学生可以通过学习管理系统的帮助独立学习,而教师则提供基于结果的评估和活动。然而,通过电脑和互联网内容的指导独立学习可能会使学习者暴露在许多不必要的干扰中。其中之一就是玩网络游戏。本研究试图通过数据库管理课程的翻转课堂,探讨网络游戏对学习者各自游戏行为的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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