Artistic Activity Through Computational Thinking

Tzong-Sheng Deng
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Abstract

The purpose of the paper is to review concept of art in STEAM, and to discuss what and how it work in computing thinking. There are various kind of computing technologies to make shapes, pictures and signs for artistic activities, that be generated by algorithmic programme. In series of ideas are made by computing thinking, extending perceive for expression. There are three form of creation, which code as translator between perceive (see, hear...) and performance. The paper conclude that educators could apply artistic activities through computing thinking to extend the range of materials and spirits of inquiry by applying technologies in creation.
通过计算思维进行艺术活动
本文的目的是回顾STEAM中的艺术概念,并讨论它在计算思维中的作用和方式。有各种各样的计算技术来为艺术活动制作形状、图片和符号,这些都是由算法程序生成的。一系列的想法是通过计算思维,扩展感知来表达的。创作有三种形式,它们在感知(看、听……)和表现之间充当翻译。本文认为,教育工作者可以通过计算思维将艺术活动应用于创作中,以扩大材料和探究精神的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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