A modular middleware approach for exergaming

Martina Eckert, Ignacio Gómez-Martinho, J. Meneses, José-Fernán Martínez-Ortega
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引用次数: 9

Abstract

This paper presents the design of a new exergaming environment consisting of a modular middleware tool aimed at serving for intelligent adventure games. The middleware provides a modular and user-adaptive interface for data exchange between different devices (to date it supports a motion capture camera, a mobile phone, and a VR headset) and Blender. The target group is formed by young people between ages 6 to 26 with different physical diseases (muscular dystrophy, cerebral palsy, accidents, etc.). The gaming environment focuses especially on user awareness, immersion, and adaptability to special needs.
用于游戏的模块化中间件方法
本文提出了一种基于模块化中间件的智能冒险游戏环境设计方案。中间件为不同设备(迄今为止它支持运动捕捉相机、移动电话和VR耳机)和Blender之间的数据交换提供了模块化和用户自适应的界面。目标群体是由患有不同身体疾病(肌肉萎缩症、脑瘫、意外事故等)的6至26岁的年轻人组成的。游戏环境尤其注重用户意识、沉浸感和对特殊需求的适应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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