Comparison of Two Approaches to Calculate Orthoscopic Interference Pictures

V. Debelov, R. Shelepaev
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Abstract

In this article a computer model of the polariscope is regarded as a 3D scene. In this case, the interference pictures are the result of rendering. The light rays pass through several well-specified polariscope blocks. When developing a suitable renderer, algorithms are selected and estimated for calculating the behavior of the beams based on their physical correctness, speed, etc. A plane parallel plate of an anisotropic crystal is the main block of the scene that affects the resulting image. This article discusses the calculation of the interaction of light with this plate only. Two approaches to calculate orthoscopic interference pictures of optically anisotropic transparent crystals are considered. One is described in many well-known books and bases on definite simplifications. The other is a direct physically based modeling of a light ray path through a plane parallel plate made of a uniaxial crystal taking into account all losses of intensity while passing boundaries between media. The purpose of this paper is to estimate a difference between values obtained via different approaches
两种计算正交干涉图方法的比较
在本文中,偏光镜的计算机模型被视为一个三维场景。在这种情况下,干涉图是渲染的结果。光线通过几个明确指定的偏光镜块。在开发合适的渲染器时,根据光束的物理正确性、速度等,选择和估计算法来计算光束的行为。各向异性晶体的平面平行板是影响所得图像的场景的主要块。本文只讨论光与该板相互作用的计算。考虑了计算光学各向异性透明晶体正交干涉图的两种方法。在许多著名的书籍中都有描述,并以明确的简化为基础。另一种是直接的基于物理的光线路径建模,通过由单轴晶体制成的平面平行板,考虑到在介质之间通过边界时的所有强度损失。本文的目的是估计通过不同方法获得的值之间的差异
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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