Poligonopolis: Prototype of accessible and gamified learning object to teach Geometry

L. Primo, E. Rocha, V. Ulbricht, Andreia Mesacasa, Raquel Gularte Queiroz
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引用次数: 4

Abstract

This paper reports the development process of an educational resource prototype named Poligonopolis. Its content is focused on learning the content Polygons. The instructional design project of the educational resource was written considering gamification elements and accessibility guidelines, which served as requirements to develop the prototype. The Poligonopolis prototype was evaluated by a group of experts who pointed out improvements to be made to the final version. The suggested changes to be implemented in the final product will contribute to the learning of all students, including those with visual or hearing disabilities. Also, it will expand the knowledge base on the subject gamification and accessibility.
Poligonopolis:可访问和游戏化学习对象的原型,用于教授几何
本文报道了一个名为Poligonopolis的教育资源原型的开发过程。其内容侧重于学习内容多边形。教育资源的教学设计项目考虑了游戏化元素和可访问性准则,这是开发原型的要求。一组专家对Poligonopolis原型机进行了评估,他们指出了最终版本需要改进的地方。在最终产品中实施的建议变更将有助于所有学生的学习,包括那些有视觉或听力障碍的学生。此外,它还将扩展主题游戏化和可访问性的知识库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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