L. Primo, E. Rocha, V. Ulbricht, Andreia Mesacasa, Raquel Gularte Queiroz
{"title":"Poligonopolis: Prototype of accessible and gamified learning object to teach Geometry","authors":"L. Primo, E. Rocha, V. Ulbricht, Andreia Mesacasa, Raquel Gularte Queiroz","doi":"10.1109/LACLO.2016.7751786","DOIUrl":null,"url":null,"abstract":"This paper reports the development process of an educational resource prototype named Poligonopolis. Its content is focused on learning the content Polygons. The instructional design project of the educational resource was written considering gamification elements and accessibility guidelines, which served as requirements to develop the prototype. The Poligonopolis prototype was evaluated by a group of experts who pointed out improvements to be made to the final version. The suggested changes to be implemented in the final product will contribute to the learning of all students, including those with visual or hearing disabilities. Also, it will expand the knowledge base on the subject gamification and accessibility.","PeriodicalId":271823,"journal":{"name":"2016 XI Latin American Conference on Learning Objects and Technology (LACLO)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 XI Latin American Conference on Learning Objects and Technology (LACLO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LACLO.2016.7751786","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
This paper reports the development process of an educational resource prototype named Poligonopolis. Its content is focused on learning the content Polygons. The instructional design project of the educational resource was written considering gamification elements and accessibility guidelines, which served as requirements to develop the prototype. The Poligonopolis prototype was evaluated by a group of experts who pointed out improvements to be made to the final version. The suggested changes to be implemented in the final product will contribute to the learning of all students, including those with visual or hearing disabilities. Also, it will expand the knowledge base on the subject gamification and accessibility.