Automated synthesis and design-error repair of systems

Georg Hofferek
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Abstract

Due to the ever increasing complexity of digital systems, the need for formal verification methods has also been increasing steadily. Verification usually requires some form of specification. Having available a formal specification for a system, one can ask why designers have to bother fixing errors that have been detected. Or, going one step further, why not synthesize the entire system from the specification? We will have a look at two state-of-the-art automated and correct-by-construction synthesis methods that address these questions. First, we will consider property synthesis, which can be viewed as a game. Second, we show how to benefit from abstraction by uninterpreted functions.
系统的自动合成和设计错误修复
由于数字系统的复杂性不断增加,对形式化验证方法的需求也在稳步增加。验证通常需要某种形式的规格说明。有了系统的正式规范,人们可能会问,为什么设计人员要费心修复已经检测到的错误。或者,更进一步,为什么不从规范中合成整个系统呢?我们将看到解决这些问题的两种最先进的自动化和按结构正确的合成方法。首先,我们将考虑属性合成,这可以看作是一个游戏。其次,我们将展示如何从非解释函数的抽象中获益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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