Al-Al‘âb al-Lughawiyah fi Ta’lîm al-Mufradât ‘alâ Asâs al-Madkhal al-Insâniy bi al-Ma’had as-Salafiy

Ach. Fadoli, M. Rifki
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Abstract

Fun learning will make students happy and not bored in participating in learning, to create this the teacher is required to be creative and innovative and understand the condition of students, one of the learnings that are in great demand by students is game-based learning. the purpose of this study was to analyze the language games applied in vocabulary learning based on a humanistic approach, The research method used is a qualitative descriptive analysis method, with data collection techniques using observation and interviews. The results of this study concluded that the learning process using games language makes students more active and enthusiastic and does not feel bored in mufradat learning besides student-centered learning, so in this case, the teacher is only a facilitator.  The language games used are guessing the vocabulary by movement, saying the vocabulary by continuing, singing the vocabulary, and playing how many alif ba' are there.  Internal factors that influence the application of language games are student abilities, student desires, and student enthusiasm, while external factors that influence the application of language games are teacher abilities, learning media, and the school environment.
有趣的学习将使学生在参与学习中感到快乐而不无聊,要创造这一点,教师需要具有创造性和创新性,并了解学生的情况,学生非常需要的学习方式之一是基于游戏的学习。本研究的目的是基于人文主义的视角来分析语言游戏在词汇学习中的应用,研究方法是定性描述分析法,数据收集技术采用观察法和访谈法。本研究的结果表明,在以学生为中心的学习过程中,使用游戏语言的学习过程使学生更加积极和热情,并且在多元学习中不会感到无聊,因此在这种情况下,教师只是一个促进者。使用的语言游戏是通过动作猜单词,通过继续说单词,唱歌单词,以及玩有多少个alif ba。影响语言游戏应用的内部因素是学生能力、学生欲望、学生热情,影响语言游戏应用的外部因素是教师能力、学习媒介、学校环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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