I. Zualkernan, K. Assaleh, S. G. Dabrai, M. Hoque, H. Y. Pedhiwala
{"title":"A Wireless Electronic Training System for Cricket","authors":"I. Zualkernan, K. Assaleh, S. G. Dabrai, M. Hoque, H. Y. Pedhiwala","doi":"10.1109/ICALT.2013.22","DOIUrl":null,"url":null,"abstract":"With the advent of cheap and readily available body-worn sensors, new electronic pedagogical approaches are emerging. This paper describes the design and development of a prototype electronic training system for the game of Cricket. The system is designed to provide real-time feedback to players and coaches to help improve technique and performance in a game. The system uses a watch with a built-in accelerometer that transmits real-time 3-axis acceleration data from a player using a proprietary wireless protocol. Machine learning techniques are used to analyze this data to provide real-time critique to the player. Player's performance data is also recorded in a Learning Management System (LMS) and a coach or the player can view various reports related to their past performance. The system has been implemented using Dynamic Time Warping (DTW) and shows over 93% accuracy.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE 13th International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2013.22","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
With the advent of cheap and readily available body-worn sensors, new electronic pedagogical approaches are emerging. This paper describes the design and development of a prototype electronic training system for the game of Cricket. The system is designed to provide real-time feedback to players and coaches to help improve technique and performance in a game. The system uses a watch with a built-in accelerometer that transmits real-time 3-axis acceleration data from a player using a proprietary wireless protocol. Machine learning techniques are used to analyze this data to provide real-time critique to the player. Player's performance data is also recorded in a Learning Management System (LMS) and a coach or the player can view various reports related to their past performance. The system has been implemented using Dynamic Time Warping (DTW) and shows over 93% accuracy.