Support System Using Motion Data for Creating Solo Performances of Shorinji Kempo

A. Soga
{"title":"Support System Using Motion Data for Creating Solo Performances of Shorinji Kempo","authors":"A. Soga","doi":"10.1109/Culture.and.Computing.2017.29","DOIUrl":null,"url":null,"abstract":"The purpose of this research is to support the learning of the Japanese martial arts form called Shorinji Kempo as well as the virtual reproduction of its solo performance in tournaments. This paper describes a system that can simulate a performance of Shorinji Kempo with 3DCG animation. Users can freely create a performance by combining six actions from among the eight basic actions and then playing it as 3DCG animation. In order to apply competitive rules to the created performance, the system restricts the choice of basic actions and the body's facing orientation at the end of the performance. The system's utility was evaluated by six members of a university's Shorinji Kempo club. The evaluation results confirmed that this system could be effectively used to support practitioners of the sport in creating original performances for competition.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Culture and Computing (Culture and Computing)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/Culture.and.Computing.2017.29","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The purpose of this research is to support the learning of the Japanese martial arts form called Shorinji Kempo as well as the virtual reproduction of its solo performance in tournaments. This paper describes a system that can simulate a performance of Shorinji Kempo with 3DCG animation. Users can freely create a performance by combining six actions from among the eight basic actions and then playing it as 3DCG animation. In order to apply competitive rules to the created performance, the system restricts the choice of basic actions and the body's facing orientation at the end of the performance. The system's utility was evaluated by six members of a university's Shorinji Kempo club. The evaluation results confirmed that this system could be effectively used to support practitioners of the sport in creating original performances for competition.
利用动作数据创造忍者独奏表演的支持系统
本研究的目的是为了支持日本武术形式的学习,称为Shorinji Kempo,以及其在比赛中的独奏表演的虚拟复制。本文介绍了一种用3d动画模拟日本剑术格斗表演的系统。用户可以将8个基本动作中的6个动作组合起来,自由创作一个表演,然后以3DCG动画的形式播放。为了将竞技规则应用于所创造的表演,该系统对基本动作的选择和表演结束时身体的面向方向进行了限制。该系统的效用由一所大学Shorinji Kempo俱乐部的六名成员进行了评估。评价结果证实,该系统可以有效地用于支持体育从业者为比赛创作原创表演。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信