Kesepian dan Kontrol Diri pada Adiksi Online Games Remaja

Theodora Paskadita Haryono, Istar Yuliadi, Arif Tri Setyanto
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Abstract

The phenomenon of online games addiction has negative consequences on the lives of individuals. Some of the factors that cause addiction to online games are loneliness and lack of individual self-control. This study was conducted to determine the relationship between loneliness and self-control with online game addiction in adolescents.  The research respondents were 52 teenagers who were selected by purposive incidental sampling with the following criteria: 15-18 years old, living in Surakarta, and meeting at least 5 of the 9 criteria for online games addiction. Collecting data using the Online Games Addiction Scale (Cronbach's = 0.891), Loneliness Scale (Cronbach's = 0.931) and Self-Control Scale (Cronbach's = 0.848). Analysis of research data was carried out using multiple linear regression. The results of the analysis show that simultaneously loneliness and self-control with online games addiction have a significant relationship (p<0,05; F_table = 3,18). The coefficient value R = 0.643, meaning that there is a strong relationship between the predictor variable and the criterion variable. Partially, loneliness does not have a significant relationship with online games addiction (t_table= 2,000958; p>0.05) while self-control has a significant relationship with online games addiction (t_table = 2 .000958; p<0.05). The contribution of the two predictor variables to the criterion variable was 41.3%.
青少年在线游戏的孤独和自我控制
网络游戏成瘾现象对个人的生活产生了负面影响。导致网络游戏成瘾的一些因素是孤独和缺乏个人自制力。本研究旨在探讨孤独感、自我控制与青少年网络游戏成瘾之间的关系。调查对象是52名青少年,他们是通过有目的的偶然抽样选择的,符合以下标准:15-18岁,居住在雅加达,至少符合9项网络游戏成瘾标准中的5项。使用网络游戏成瘾量表(Cronbach’s = 0.891)、孤独感量表(Cronbach’s = 0.931)和自我控制量表(Cronbach’s = 0.848)收集数据。对研究数据进行多元线性回归分析。分析结果表明,孤独感、自我控制与网络游戏成瘾同时存在显著相关(p0.05),自我控制与网络游戏成瘾存在显著相关(t_table = 2.000958;p < 0.05)。两个预测变量对判据变量的贡献率为41.3%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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