A 3D hand tracking design for gesture control in complex environments

Po-Yu Chien, Yuan-Hsiang Miao, Jiun-In Guo
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引用次数: 1

Abstract

This paper proposes a low-complexity design for 3D hand tracking, which can provide depth information and is able to work under critical backgrounds. This paper also proposes an effective way to segment hands out of entire image and also facilitates depth estimation of tracked hands in real-time by dualcamera systems. Multithreading and several techniques are applied to reduce computational complexity in proposed design. The final algorithm has been implemented both on PCs (with Intel Core i7 processor) and an embedded system (with ARM Cortex A9 processor). On PCs, it reaches 24 frames per second at VGA video. On the other hand, after reducing image size (i.e. QVGA video), it achieves the performance about 8 frames per second on PandaBoard embedded system.
一种用于复杂环境中手势控制的3D手部跟踪设计
本文提出了一种低复杂度的三维手部跟踪设计,该设计能够提供深度信息,并且能够在关键背景下工作。本文还提出了一种有效的方法将手从整个图像中分割出来,并为双相机系统实时跟踪手的深度估计提供了方便。在该设计中,采用了多线程和几种技术来降低计算复杂度。最后的算法已经在pc (Intel Core i7处理器)和嵌入式系统(ARM Cortex A9处理器)上实现。在个人电脑上,它达到每秒24帧的VGA视频。另一方面,在减小图像尺寸(即QVGA视频)后,在PandaBoard嵌入式系统上达到每秒8帧左右的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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