Suitability of Optical Wireless Communication receivers for Virtual Reality Applications

V. Guerra, J. Rabadán, R. P. Jiménez
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引用次数: 5

Abstract

Virtual Reality has experienced massive commercial adoption due to the cost reduction of head mounted displays and the improvement of immersive user experience. Nevertheless, there are lots of initiatives and experiments in course for improving even more the quality of experience. One of the main faced obstacle by these systems is the user’s degrees of freedom. Static player positions (seated or standing without walking) and cable connections are being replaced by fully interactive wireless systems. Future scenarios will comprise a common space in which several players can freely move, interacting in the virtual domain. In this situation, high bandwidth wireless communications will play an important role. This paper evaluates feasibility of using Optical Wireless Communications for VR systems, attending at the impact of the receiver’s orientation on the link performance.
光无线通信接收机在虚拟现实应用中的适用性
由于头戴式显示器的成本降低和沉浸式用户体验的改善,虚拟现实经历了大规模的商业应用。尽管如此,仍有许多举措和实验正在进行中,以进一步提高体验的质量。这些系统面临的主要障碍之一是用户的自由度。静态的玩家位置(坐着或站着,不走动)和电缆连接正在被完全互动的无线系统所取代。未来的场景将包括一个共同的空间,在这个空间中,几个玩家可以自由移动,在虚拟领域中互动。在这种情况下,高带宽无线通信将发挥重要作用。本文评估了在VR系统中使用光无线通信的可行性,并关注了接收器方向对链路性能的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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