How to Gamify a Mobile Learning Application – A Modularization Approach

S. Schöbel, Andreas Janson, Sissy-Josefina Ernst, J. Leimeister
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引用次数: 5

Abstract

Countless possibilities of usage make it more and more difficult to engage and motivate users in a regular use of mobile learning applications. However, users must be convinced to complete and explore every given option within the application. Considering this, gamification seems to be a promising approach to engage and motivate users. Gamification refers to the use of game-like elements in a non-entertainment-based context. Regarding previous research, most game design elements are randomly selected and combined. This is why we use modularization to systematically select and combine game design elements. Following the design science approach and the cognitive evaluation theory, we aim to define a new way of gamifying a mobile learning application. We, therefore, present an approach for the combination of game design elements. Contributions will be given by providing guidance in how to systematically select and combine game design elements.
如何将移动学习应用游戏化-模块化方法
无数的使用可能性使得吸引和激励用户定期使用移动学习应用程序变得越来越困难。但是,必须说服用户完成并探索应用程序中的每个给定选项。考虑到这一点,游戏化似乎是吸引和激励用户的有效方法。游戏化指的是在非娱乐性环境中使用类似游戏的元素。根据之前的研究,大多数游戏设计元素都是随机选择和组合的。这就是为什么我们使用模块化系统地选择和组合游戏设计元素。遵循设计科学方法和认知评价理论,我们的目标是定义一种移动学习应用游戏化的新方法。因此,我们提出了一种结合游戏设计元素的方法。在如何系统地选择和组合游戏设计元素方面提供指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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