{"title":"A NURBS Facial Model Based on MPEG-4","authors":"Boxiang Xiao, Qiang Zhang, Xiaopeng Wei","doi":"10.1109/ICAT.2006.22","DOIUrl":null,"url":null,"abstract":"In this paper, a NURBS approach based on MPEG-4 standard for facial modeling is presented. In this method, human face is simulated by using a piece of NURBS surface, and the model points of NURBS surface are affected by MPEG-4 feature points. The method combines the superiorities of NURBS and MPEG-4. For individual object, by means of capture of the MPEG-4 feature points and a mapping relationship, individual facial model is constructed. In some non-continuous region such as eyes, a partition algorithm of NURBS surface is implemented and some necessary aided models such as eyeballs are constructed. Due to the low data quantity of MPEG-4 and the local support property of NURBS, the model can be extended to dynamic modeling of facial expressions. The result of simulation is satisfying","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAT.2006.22","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
In this paper, a NURBS approach based on MPEG-4 standard for facial modeling is presented. In this method, human face is simulated by using a piece of NURBS surface, and the model points of NURBS surface are affected by MPEG-4 feature points. The method combines the superiorities of NURBS and MPEG-4. For individual object, by means of capture of the MPEG-4 feature points and a mapping relationship, individual facial model is constructed. In some non-continuous region such as eyes, a partition algorithm of NURBS surface is implemented and some necessary aided models such as eyeballs are constructed. Due to the low data quantity of MPEG-4 and the local support property of NURBS, the model can be extended to dynamic modeling of facial expressions. The result of simulation is satisfying