A NURBS Facial Model Based on MPEG-4

Boxiang Xiao, Qiang Zhang, Xiaopeng Wei
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引用次数: 1

Abstract

In this paper, a NURBS approach based on MPEG-4 standard for facial modeling is presented. In this method, human face is simulated by using a piece of NURBS surface, and the model points of NURBS surface are affected by MPEG-4 feature points. The method combines the superiorities of NURBS and MPEG-4. For individual object, by means of capture of the MPEG-4 feature points and a mapping relationship, individual facial model is constructed. In some non-continuous region such as eyes, a partition algorithm of NURBS surface is implemented and some necessary aided models such as eyeballs are constructed. Due to the low data quantity of MPEG-4 and the local support property of NURBS, the model can be extended to dynamic modeling of facial expressions. The result of simulation is satisfying
基于MPEG-4的NURBS人脸模型
提出了一种基于MPEG-4标准的NURBS人脸建模方法。该方法利用NURBS曲面对人脸进行模拟,NURBS曲面的模型点受MPEG-4特征点的影响。该方法结合了NURBS和MPEG-4的优点。对于单个目标,通过捕获MPEG-4特征点并建立映射关系,构建个体人脸模型。在眼睛等非连续区域,实现了NURBS曲面的划分算法,并建立了必要的辅助模型,如眼球等。由于MPEG-4的低数据量和NURBS的局部支持特性,该模型可以扩展到面部表情的动态建模。仿真结果令人满意
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