Off-road routing system based on visibility graph

Denis Vladimirovich Kozub, Y. Korukhova
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Abstract

The problem of off-road routing and terrain discretization with using visibility graphs is considered. Traditionally, routing engines find a path over a road graph, but the problem of off-road routing is also relevant. A polygon approximation method is proposed as applied to constructing a visibility graph on a plane, as well as pathfinding without constructing a complete graph for solving the problem of off-road navigation. The developed algorithm for finding supporting lines to a convex polygon on a plane and a hierarchical approach to building a visibility graph are described. The considered approaches are implemented in a software system and applied to real geographic data.
基于可视性图的越野路由系统
研究了利用可视性图进行越野路线和地形离散化的问题。传统上,路由引擎在道路图上找到路径,但越野路由的问题也相关。提出了一种多边形逼近方法,用于在平面上构造可见性图,以及不构造完全图的寻路方法,用于解决越野导航问题。描述了在平面上寻找凸多边形支撑线的算法和构建可见性图的分层方法。所考虑的方法在软件系统中实现,并应用于实际地理数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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