Wearable Immersive Virtual Reality for Children with Disability: a Case Study

F. Garzotto, M. Gelsomini, Daniele Occhiuto, Vito Matarazzo, Nicolò Messina
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引用次数: 39

Abstract

Our research explores the potential of Wearable Immersive Virtual Reality (WIVR) as learning tool for children with disability, particularly Neurodevelopmental Disorder (NDDs). NDD is characterized by severe and often co-existing deficits in the cognitive, emotional, and motor areas. The paper discusses the learning potential of WIVR and presents the design and preliminary evaluation of Wildcard, a novel WIVR system designed in cooperation with NDD specialists. Virtual environments are displayed on a smartphone placed inside a commercial low cost VR viewer while children interact with the virtual world through gaze focus and direction. An exploratory study performed at a care center sheds a light on the behavior of children with NDDs in wearable immersive virtual reality environments and highlights the learning potential as well as the possible difficulties of using this technology with this target group.
残疾儿童的可穿戴沉浸式虚拟现实:一个案例研究
我们的研究探索了可穿戴式沉浸式虚拟现实(WIVR)作为残疾儿童,特别是神经发育障碍(ndd)儿童学习工具的潜力。NDD的特点是在认知、情绪和运动领域存在严重且经常共存的缺陷。本文讨论了WIVR的学习潜力,并介绍了与NDD专家合作设计的一种新的WIVR系统Wildcard的设计和初步评价。虚拟环境显示在放置在商用低成本VR观看器内的智能手机上,而儿童则通过凝视焦点和方向与虚拟世界互动。在一家护理中心进行的一项探索性研究揭示了ndd儿童在可穿戴沉浸式虚拟现实环境中的行为,并强调了学习潜力以及在目标群体中使用这项技术可能存在的困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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