A Technique to Measure Students’ Mental Approach using Web and Game Based E-Learning Application

A. Jumani, M. A. Memon, M. A. Kartio
{"title":"A Technique to Measure Students’ Mental Approach using Web and Game Based E-Learning Application","authors":"A. Jumani, M. A. Memon, M. A. Kartio","doi":"10.33166/AETIC.2018.03.003","DOIUrl":null,"url":null,"abstract":"With the advent of E-Learning (Electronic Learning) and M-Learning (Mobile Learning), many educational software or tools have been developed, a major part of which are game-based applications. Even though, most of which are freely available on the web, there are only few intuitions make practical and effective use of these learning applications. Because these applications utilises various elements of multimedia such as audio, video, image and animation, they help visualise the learning materials and hence have higher span of at attention. To investigate the effect of web and game based E-Learning and M-Learning, an experiment was conducted amongst the students of three different schools in Pakistan and the results were analysed. The results of our research reveal that utilisation of such web and game based learning tools are much more effective compared to the traditional teaching methods without applying any ICT (Information and Communication Technology) tools.","PeriodicalId":395403,"journal":{"name":"Applied Communication eJournal","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Communication eJournal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33166/AETIC.2018.03.003","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

With the advent of E-Learning (Electronic Learning) and M-Learning (Mobile Learning), many educational software or tools have been developed, a major part of which are game-based applications. Even though, most of which are freely available on the web, there are only few intuitions make practical and effective use of these learning applications. Because these applications utilises various elements of multimedia such as audio, video, image and animation, they help visualise the learning materials and hence have higher span of at attention. To investigate the effect of web and game based E-Learning and M-Learning, an experiment was conducted amongst the students of three different schools in Pakistan and the results were analysed. The results of our research reveal that utilisation of such web and game based learning tools are much more effective compared to the traditional teaching methods without applying any ICT (Information and Communication Technology) tools.
基于网络和游戏的电子学习应用中学生心理取向的测量技术
随着E-Learning(电子学习)和M-Learning(移动学习)的出现,许多教育软件或工具被开发出来,其中很大一部分是基于游戏的应用程序。尽管其中大多数都可以在网上免费获得,但只有少数直观的方法可以实际有效地利用这些学习应用程序。由于这些应用程序利用各种多媒体元素,如音频、视频、图像和动画,它们有助于将学习材料可视化,因此具有更高的注意力广度。为了调查基于网络和游戏的电子学习和移动学习的效果,在巴基斯坦三所不同学校的学生中进行了一项实验,并对结果进行了分析。我们的研究结果表明,与不使用任何ICT(信息和通信技术)工具的传统教学方法相比,利用这种基于网络和游戏的学习工具要有效得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信