Development of Role Playing Learning Model in Improving Student Learning Behavior in Social Phatology Course

Said Achmad, Ria Rizkia Alvi, Wilson, Mangatur Sinaga
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Abstract

This development research aims to describe the condition of student learning behavior and learning behavior after the application of the role playing learning model in the social pathology course at the Public Education Study Program, FKIP UNRI. The research method is research and development (R&D), with mixed methods analysis techniques. This research and development process is a development trial stage. Data collection techniques using observation, questionnaires and written tests. The data were analyzed descriptively for the application of the role playing model and learning behavior. Knowledge and response data were analyzed quantitatively by percentage test, assessment score and t-test. The results showed that the initial condition of student learning behavior did not look good, meaning that the condition of student learning behavior still needed a lot of attention and improvement, but with the application of the role playing model, student learning behavior improved. It can be seen from the aspect of the effectiveness of the role playing model that behavior appears more than 3 times with as percentage of 77% in the good category. The results of observations on trials conducted on the implementation of written learning outcomes obtained an average score of 81.44 with 80% completeness (completed). The results of student responses to the role playing learning model are good/positive with an average of 86%. Student learning behavior in the social pathology course using the role playing learning model is in the good category.
角色扮演学习模式在提高学生社会病理学学习行为中的应用
本发展研究旨在描述角色扮演学习模式应用于复旦大学公共教育研究计划社会病理学课程后,学生学习行为与学习行为的状况。研究方法为研究与开发(R&D),采用混合方法分析技术。这个研发过程是一个开发试验阶段。数据收集技术使用观察,问卷调查和书面测试。对数据进行描述性分析,探讨角色扮演模型和学习行为的应用。采用百分比检验、评定分数和t检验对知识和反应数据进行定量分析。结果表明,学生学习行为的初始条件并不理想,说明学生的学习行为条件还需要大量的关注和改进,但随着角色扮演模式的应用,学生的学习行为得到了改善。从角色扮演模式的有效性方面可以看出,行为在良好类别中出现了3次以上,所占比例为77%。对实施书面学习成果的试验进行观察的结果,平均得分为81.44,完成度为80%。学生对角色扮演学习模式的反应为良好/正面,平均为86%。在《社会病理学》课程中,运用角色扮演学习模式的学生学习行为表现良好。
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