Bot Detection Based on Social Interactions in MMORPGs

Jehwan Oh, Z. Borbora, Dhruv Sharma, J. Srivastava
{"title":"Bot Detection Based on Social Interactions in MMORPGs","authors":"Jehwan Oh, Z. Borbora, Dhruv Sharma, J. Srivastava","doi":"10.1109/SocialCom.2013.81","DOIUrl":null,"url":null,"abstract":"The objective of this work is to detect the use of automated programs, known as game bots, based on social interactions in MMORPGs. Online games, especially MMORPGs, have become extremely popular among internet users in the recent years. Not only the popularity but also security threats such as the use of game bots and identity theft have grown manifold. As bot players can obtain unjustified assets without corresponding efforts, the gaming community does not allow players to use game bots. However, the task of identifying game bots is not an easy one because of the velocity and variety of their evolution in mimicking human behavior. Existing methods for detecting game bots have a few drawbacks like reducing immersion of players, low detection accuracy rate, and collision with other security programs. We propose a novel method for detecting game bots based on the fact that humans and game bots tend to form their social network in contrasting ways. In this work we focus particularly on the in game mentoring network from amongst several social networks. We construct a couple of new features based on eigenvector centrality to capture this intuition and establish their importance for detecting game bots. The results show a significant increase in the classification accuracy of various classifiers with the introduction of these features.","PeriodicalId":129308,"journal":{"name":"2013 International Conference on Social Computing","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Social Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SocialCom.2013.81","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

Abstract

The objective of this work is to detect the use of automated programs, known as game bots, based on social interactions in MMORPGs. Online games, especially MMORPGs, have become extremely popular among internet users in the recent years. Not only the popularity but also security threats such as the use of game bots and identity theft have grown manifold. As bot players can obtain unjustified assets without corresponding efforts, the gaming community does not allow players to use game bots. However, the task of identifying game bots is not an easy one because of the velocity and variety of their evolution in mimicking human behavior. Existing methods for detecting game bots have a few drawbacks like reducing immersion of players, low detection accuracy rate, and collision with other security programs. We propose a novel method for detecting game bots based on the fact that humans and game bots tend to form their social network in contrasting ways. In this work we focus particularly on the in game mentoring network from amongst several social networks. We construct a couple of new features based on eigenvector centrality to capture this intuition and establish their importance for detecting game bots. The results show a significant increase in the classification accuracy of various classifiers with the introduction of these features.
基于mmorpg社交互动的Bot检测
这项工作的目的是检测基于mmorpg社交互动的自动程序(游戏机器人)的使用情况。近年来,网络游戏,尤其是mmorpg,在互联网用户中变得非常流行。不仅是受欢迎程度,游戏机器人的使用和身份盗窃等安全威胁也在不断增加。因为bot玩家可以在不付出相应努力的情况下获得不合理的资产,所以游戏社区不允许玩家使用游戏bot。然而,识别游戏机器人的任务并不容易,因为它们模仿人类行为的进化速度和多样性。现有的检测游戏机器人的方法存在一些缺点,比如降低玩家的沉浸感,检测准确率低,以及与其他安全程序发生冲突。基于人类和游戏机器人倾向于以截然不同的方式形成社交网络这一事实,我们提出了一种检测游戏机器人的新方法。在这项工作中,我们特别关注来自多个社交网络的游戏内部指导网络。我们基于特征向量中心性构建了几个新特征来捕捉这种直觉,并确定它们对检测游戏机器人的重要性。结果表明,随着这些特征的引入,各种分类器的分类精度都有了显著的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信