STUDENTS’ PERCEPTIONS ON ENGLISH VOCABULARY TEACHING AND LEARNING BY USING BLOOKET: A CASE STUDY / NHẬN THỨC CỦA SINH VIÊN VỀ VIỆC DẠY VÀ HỌC TỪ VỰNG TIẾNG ANH BẰNG BLOOKET: MỘT NGHIÊN CỨU TÌNH HUỐNG

Trần Nguyễn Minh Thư, Thai Cong Dan
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引用次数: 1

Abstract

The use of Information & Communication Technology (ICT) tools to support foreign language teaching and learning has become very common nowadays and makes learning more enjoyable. This study focused on students’ perceptions of using Blooket in teaching and learning English vocabulary. The study case and questionnaires were used to survey (72 non-English major students) and face-to-face interviews (7 students and 3 teachers) to collect data at Long An College of Education (LACE), Vietnam. Data collection was conducted for two months at this site. The data were obtained from the questionnaires sent to students via Google Forms, then analyzed by SPSS software version 26. From the data analysis, the author found that students were very interested in learning vocabulary through http://blooket.com, a classroom game website, which offers a wide variety of interactive and innovative games. The disadvantage is that this site does not allow audio and video to be inserted into the questions and answers; images cannot be inserted into the answer either; and there is a limit of 60 participants if using a free account. Furthermore, with an older version of the phone, you must download the Firefox browser in order to join the game. These disadvantages can all be easily solved. Therefore, it is evident that Blooket is an effective learning medium that helps to increase students' vocabulary when used in online or offline classes by teachers or when learners use it themselves at home to learn vocabulary. Based on data analysis, findings and conclusions were drawn along with some pedagogical advice.  Article visualizations:
学生对“血缘”英语词汇教学的认知:一个案例研究/学生对“血缘”英语词汇教学的认知:一个情境研究
如今,使用信息通信技术(ICT)工具来支持外语教学已经变得非常普遍,并使学习变得更加愉快。本研究主要关注学生在英语词汇教学和学习中使用Blooket的认知。本研究采用案例法和问卷法对越南龙安教育学院(LACE) 72名非英语专业学生进行问卷调查和面对面访谈(7名学生和3名教师)收集数据。在该地点进行了为期两个月的数据收集。数据来源于通过Google Forms发送给学生的问卷,然后用SPSS软件26进行分析。通过数据分析,笔者发现学生们对通过课堂游戏网站http://blooket.com学习词汇非常感兴趣,该网站提供了多种互动和创新的游戏。缺点是这个网站不允许在问题和答案中插入音频和视频;答案中也不能插入图像;如果使用免费帐户,则有60名参与者的限制。此外,使用旧版本的手机,你必须下载Firefox浏览器才能加入游戏。这些缺点都可以很容易地解决。因此,很明显,Blooket是一种有效的学习媒介,无论是在教师的在线或离线课程中使用,还是学习者在家里自己使用它来学习词汇,都有助于增加学生的词汇量。在数据分析的基础上,得出了研究结果和结论,并提出了一些教学建议。可视化条
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