El aprendizaje en valores en videojuegos independientes: Análisis de Cart Life

M. Marcos, Malco Fernández Horton, Michael Santorum González
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Abstract

This work investigates the possibilities of the "indie" video game as a way of learning values ranging from freedom to justice, including inclusion, equality, privacy, security, trust and diversity, in the context of the digital revolution. In this sense, designers and developers activate their personal "critical play", weaving narrative and expressive networks capable of affecting an active and receptive player in an interactive virtual scenario, populated by beings committed to the social vindication of less favoured groups. The text applies the VAP methodology (Flanagan and Nissenbaum), which systematizes the incorporation of social issues in the creation of games with a supposed social conscience. The questions asked by the VAP method aim to answer, first, the research of values in the context of a technical design with scientific rigor; second, the integration of these values in the design of the "software" and, finally, the experimentation through the tasks proposed by the game design. This methodology will be applied to the video game entitled "Cart Life", a piece in which an artistic design with an independent vocation converges with the exploration of values through which to learn concepts such as personal autonomy, inclusion or gender equality.
独立游戏中的价值观学习:Cart Life分析
这项工作调查了“独立”电子游戏作为一种学习价值观的可能性,从自由到正义,包括包容、平等、隐私、安全、信任和多样性,在数字革命的背景下。从这个意义上说,设计师和开发者激活了他们的个人“批判性游戏”,编织了能够影响互动虚拟场景中活跃和乐于接受的玩家的叙事和表达网络,其中充斥着致力于为弱势群体辩护的人。本文采用了VAP方法论(Flanagan和Nissenbaum),即将社会问题整合到游戏创造中并带有所谓的社会良知。VAP方法提出的问题旨在回答:首先,在科学严谨的技术设计背景下的价值研究;其次,将这些价值观整合到“软件”的设计中,最后,通过游戏设计提出的任务进行实验。这一方法将应用于名为“Cart Life”的电子游戏中,在这款游戏中,具有独立职业的艺术设计与对价值观的探索结合在一起,通过这种探索,人们可以学习诸如个人自主、包容或性别平等等概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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