3D human model creation on a serverless environment

Peter Fasogbon, Yu You, Emre B. Aksu
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引用次数: 3

Abstract

The creation of realistic 3D human model is traditionally timeconsuming and cumbersome, and is typically done by professionals. In recent years computer vision technologies can assist in generating human models from controlled environments, we demonstrate a different but easy capturing scenario with less constraints on the subject or the environmental setup. The reconstruction process for 3D human model consists of various intermediate process such as semantic human segmentation, human skeletal keypoint detection, and texture generation. In order to achieve easy, scalable, and flexible deployment to different cloud environments, we have chosen the serverless architecture to offload some common service functionalities to the cloud infrastructure but focused on the core task,which is the reconstruction itself. The event-driven serverless architecture eases the building of such multimedia web services with minimal coding efforts, but simply defines the APIs and declares the APIs with correspondent lambda functions. The proposed approach in this paper allow anyone with a mobile phone to generate 3D models easily and quickly in the scale of few 2-3 minutes, rather than hours.
在无服务器环境中创建3D人体模型
创建逼真的3D人体模型传统上是耗时和繁琐的,通常是由专业人士完成的。近年来,计算机视觉技术可以帮助从受控环境中生成人类模型,我们展示了一个不同但容易捕获的场景,对主题或环境设置的限制较少。三维人体模型的重建过程包括语义人体分割、人体骨骼关键点检测、纹理生成等多个中间过程。为了在不同的云环境中实现简单、可扩展和灵活的部署,我们选择了无服务器架构,将一些常见的服务功能卸载到云基础设施中,但将重点放在核心任务上,即重构本身。事件驱动的无服务器体系结构以最少的编码工作简化了这种多媒体web服务的构建,但只需定义api并使用相应的lambda函数声明api。本文提出的方法允许任何拥有手机的人在2-3分钟内轻松快速地生成3D模型,而不是几个小时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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