Exploring the Feasibility of Game-Based Tangible Resources in the Teaching of Deaf Preschoolers and their Hearing Peers

Carla Sousa, J. Neves, Cátia Casimiro, Carlos Denner dos Santos, Patrícia Carmo, Joana Mendes, V. Bila
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引用次数: 1

Abstract

In general, deaf education is a relatively neglected field, which needs attention, if societies want to ensure that schools are inclusive spaces, where learning is accessible. The present paper supports the development of a game-based tangible resource for deaf preschoolers, through co-creation and participatory action research, operationalized by the inclusion of teachers and educators in the process. Two case studies were developed, one quantitative survey and five focus group co-creation sessions, involving Portuguese sign language teachers, special education teachers, and teachers with only hearing students. Twenty-four teachers and educators answered the online survey and 19 participated in the focus groups. The results obtained in this study reinforce the need for more pedagogical materials, accessible for deaf children and can support the discussion around co-creation, participation, and representation as potential strategies to ensure it. The broad discussions raised by teachers and educators about the specificities of the educational needs of deaf children, while reinforcing school as still a disabling environment, can also support this and future approaches around accessibility, through proactive and digital inclusion-driven frameworks.
以游戏为基础的有形资源在聋儿学龄前儿童及其健全同龄人教学中的可行性探讨
总的来说,聋人教育是一个相对被忽视的领域,如果社会想要确保学校是包容的空间,学习是无障碍的,就需要关注这个领域。本论文支持通过共同创造和参与性行动研究,在教师和教育工作者的参与下,为聋哑学龄前儿童开发一种基于游戏的有形资源。本研究开发了两个案例研究、一个定量调查和五个焦点小组共同创造会议,涉及葡萄牙语手语教师、特殊教育教师和只有听力学生的教师。24名教师和教育工作者回答了在线调查,19人参加了焦点小组。本研究的结果强化了对更多适合聋哑儿童的教学材料的需求,并可以支持围绕共同创造、参与和代表作为潜在策略的讨论。教师和教育工作者就失聪儿童教育需求的特殊性进行了广泛讨论,同时强调学校仍然是一个致残环境,这也可以通过积极主动的数字包容驱动框架,支持当前和未来围绕无障碍的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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