Three dimensional graphics algorithms on the Micro-Grain Array Processor. II

B. Bishop, Yan Zhang, K. Acken, M. J. Irwin, R. Owens
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引用次数: 5

Abstract

High performance graphics subsystems play a critical role in many computer systems, but result in high priced systems that often still fall short of the required graphics performance. The root of the problem lies in the complex graphics algorithms that require large amounts of object data to be manipulated with high throughput, such as what is required for ray tracing. This has resulted in complex, real-time 3D graphics to be limited to high-end systems. In this paper, we present a library of 3D graphics algorithms that have been mapped to the Micro-Grain Array Processor (MGAP), an inexpensive and versatile SIMD processing board capable of fitting in a typical workstation. Our results show that the MGAP can produce comparable data throughput as more costly graphics subsystems, while maintaining the flexibility of being a general purpose parallel machine.
微颗粒阵列处理器上的三维图形算法。2
高性能图形子系统在许多计算机系统中起着至关重要的作用,但导致高价系统往往仍然达不到所需的图形性能。问题的根源在于复杂的图形算法,这些算法需要大量的对象数据以高吞吐量进行操作,例如光线追踪所需要的。这就导致了复杂的实时3D图像只能在高端系统中使用。在本文中,我们提出了一个3D图形算法库,该库已映射到微颗粒阵列处理器(MGAP),这是一种廉价且多功能的SIMD处理板,能够适合典型的工作站。我们的结果表明,MGAP可以产生与更昂贵的图形子系统相当的数据吞吐量,同时保持作为通用并行机的灵活性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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