Detecting cheering events in sports games

Li Lu, Fengpei Ge, Qingwei Zhao, Yonghong Yan
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引用次数: 2

Abstract

This paper proposes a unified method to deal with the problem of detecting cheering events in audio stream of live sports games. In our framework, first, a sliding window is used to pre-segment the audio stream into short segments by moving from start to the end. Second, various kinds of audio features are extracted to represent different audio sounds in each segment. Third, GMM (Gaussian Mixture Model) is used as the classifier to detect cheering events. Finally, in addition to widely used smoothing rules, this paper developed a new boundary-seeking smoothing algorithm to overcome the shortcomings of conventional sliding-window based analysis method and eliminate the false alarms caused by background noise. By integrating all the techniques, an average F value of 82.99% is achieved in the cheering detection task evaluated on eleven games of five kinds of sports. In this study, we discuss the complementarity of various kinds of audio features for the cheering event detection task. We also compare the result with the HMM based event detection framework. Based on our study, we conclude that for long-term audio event detection such as cheering event detection, sliding-window based framework gives more satisfied result.
检测体育比赛中的助威事件
本文提出了一种统一的方法来处理体育赛事直播音频流中助威事件的检测问题。在我们的框架中,首先,通过从开始到结束移动,使用滑动窗口将音频流预分割为短段。其次,提取各种音频特征来表示每个片段中不同的音频。第三,使用高斯混合模型(GMM)作为分类器来检测欢呼事件。最后,除了广泛使用的平滑规则外,本文还开发了一种新的边界寻求平滑算法,以克服传统基于滑动窗口的分析方法的缺点,并消除背景噪声引起的虚警。综合各项技术,对5种体育项目11场比赛的欢呼检测任务进行评价,平均F值达到82.99%。在本研究中,我们讨论了各种音频特征在欢呼事件检测任务中的互补性。我们还将结果与基于HMM的事件检测框架进行了比较。基于我们的研究,我们得出结论,对于欢呼声事件等长期音频事件检测,基于滑动窗口的框架可以获得更满意的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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