Game-Based Learning in Problem Solving Method: The Effects on Students’ Achievement

W. Setyaningrum, Loviga Denny Pratama, M. Ali
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引用次数: 13

Abstract

This study compared the effects of game-based learning and textbook on students achievement. A problem solving method was employed in learning processes in the classroom. One hundred and thirteen students of grade eight from three junior high schools in the Province of Yogyakarta, who were selected using convenience sampling, participated in this study. The study employed a quasi experiment with a pretest-posttest control-group design. The data were collected through a pre-test, post-test, and questionnaire. The data were analysed using ANOVA, indicating that the students who were exposed to the game-based learning within problem solving approach significantly outperformed their counterparts who were exposed on the basis of textbook within problem solving. The data from questionnaire revealed that the students preferred game-based learning because they could understand the materials with enjoyable and easily.
问题解决方法中的游戏学习:对学生成绩的影响
本研究比较了游戏式学习与教科书式学习对学生成绩的影响。在课堂学习过程中采用解决问题的方法。本研究采用方便抽样的方法,选取日惹省三所初中的八年级学生共113名。本研究采用准实验、前测后测对照组设计。通过前测、后测和问卷调查收集数据。使用方差分析对数据进行分析,表明在问题解决方法中接触基于游戏的学习的学生明显优于在问题解决方法中接触基于教科书的学生。问卷调查的数据显示,学生更喜欢游戏学习,因为他们可以轻松愉快地理解材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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