{"title":"Skills and preferences: learning from the Nintendo generation","authors":"Jenny Morice","doi":"10.1109/IWALT.2000.890555","DOIUrl":null,"url":null,"abstract":"The current profile of Australian primary school-age children reveals children who are equipped with sophisticated levels of understanding of new technologies and, more importantly, possess the technical expertise with which to apply their knowledge. As commentators have noted the implications for education and the development of educational multimedia in terms of responding to the skills and preferences of the 'Nintendo generation' are significant. This paper discusses these issues and examines the validity and efficacy of the pedagogic emulation of adventure style computer game concept design and use of animated pedagogical agents.","PeriodicalId":208449,"journal":{"name":"Proceedings International Workshop on Advanced Learning Technologies. IWALT 2000. Advanced Learning Technology: Design and Development Issues","volume":"102 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Workshop on Advanced Learning Technologies. IWALT 2000. Advanced Learning Technology: Design and Development Issues","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWALT.2000.890555","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
The current profile of Australian primary school-age children reveals children who are equipped with sophisticated levels of understanding of new technologies and, more importantly, possess the technical expertise with which to apply their knowledge. As commentators have noted the implications for education and the development of educational multimedia in terms of responding to the skills and preferences of the 'Nintendo generation' are significant. This paper discusses these issues and examines the validity and efficacy of the pedagogic emulation of adventure style computer game concept design and use of animated pedagogical agents.