Skills and preferences: learning from the Nintendo generation

Jenny Morice
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引用次数: 5

Abstract

The current profile of Australian primary school-age children reveals children who are equipped with sophisticated levels of understanding of new technologies and, more importantly, possess the technical expertise with which to apply their knowledge. As commentators have noted the implications for education and the development of educational multimedia in terms of responding to the skills and preferences of the 'Nintendo generation' are significant. This paper discusses these issues and examines the validity and efficacy of the pedagogic emulation of adventure style computer game concept design and use of animated pedagogical agents.
技能和偏好:向任天堂一代学习
澳大利亚小学适龄儿童的现状表明,这些儿童对新技术的理解水平很高,更重要的是,他们拥有应用其知识的技术专长。正如评论员所指出的,就回应“任天堂一代”的技能和偏好而言,教育和教育多媒体发展的含义是重要的。本文讨论了这些问题,并检验了冒险类电脑游戏概念设计中教学模拟的有效性和有效性,以及动画教学代理的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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