{"title":"A low cost 2D graphics anti-aliasing rendering scheme","authors":"Ting-Chi Tong, Yun-Nan Chang","doi":"10.1109/ISNE.2010.5669160","DOIUrl":null,"url":null,"abstract":"In this paper, a low cost anti-aliasing rendering scheme for 2D graphics is proposed. This scheme first adopts the local minimum table (LMT) approach to store the edge information. Next, a scan-line buffer is used with LMT to generate the sorted active edge table. Based on the proposed coding scheme for scan-line buffer, the size of buffer can be reduced by 78%. Finally, a FLIPQUAD multisampling pattern has been applied to our rendering system, which can lead to 25% saving of the on-chip buffer size, and 25% reduction of processing compexity.","PeriodicalId":412093,"journal":{"name":"2010 International Symposium on Next Generation Electronics","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Symposium on Next Generation Electronics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISNE.2010.5669160","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
In this paper, a low cost anti-aliasing rendering scheme for 2D graphics is proposed. This scheme first adopts the local minimum table (LMT) approach to store the edge information. Next, a scan-line buffer is used with LMT to generate the sorted active edge table. Based on the proposed coding scheme for scan-line buffer, the size of buffer can be reduced by 78%. Finally, a FLIPQUAD multisampling pattern has been applied to our rendering system, which can lead to 25% saving of the on-chip buffer size, and 25% reduction of processing compexity.