Meningkatkan Kemampuan Motorik Kasar Anak Usia 5-6 Tahun Melalui Foot Print Game di TK Negeri Pembina Pancur Batu T.A 2021/2022

E. Tarigan, Servista Bukit
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Abstract

The purpose of this classroom action research is to improve the gross motor skills of children aged 5-6 years in Pembina State Kindergarten, Kec. Pancur Batu through foot print game. Foot print game activities are very beneficial for children's gross motor development. This classroom action research procedure uses the Kemmis and McTaggart model through four stages: planning, action and observation, reflection. Collecting data using interviews, observation, and documentation. This research was carried out in two cycles and each cycle was an improvement based on the results of reflections from the previous cycle. The results of this study indicate that the foot print game can improve the gross motor skills of group B children aged 5-6 years in Pembina State Kindergarten, Kec. Pancur Batu with a classical percentage in the initial cycle of 49.69% in the Poor category, the first cycle obtained a classical percentage of 60.31% in the Moderately Able category and in the second cycle the classical percentage was obtained by 73.43% in the Able category.
本课堂行动研究的目的是提高Kec彭比纳州立幼儿园5-6岁儿童的大肌肉运动技能。潘瑟·巴图通过脚印游戏。脚印游戏活动对儿童大肌肉运动的发展非常有益。本课堂行动研究程序采用Kemmis和McTaggart模型,通过计划、行动、观察、反思四个阶段进行。通过访谈、观察和文件收集数据。这项研究分两个周期进行,每个周期都是在前一个周期的反射结果的基础上进行改进。本研究结果表明,脚印游戏可以提高Kec彭比纳州立幼儿园5-6岁B组儿童的大肌肉运动技能。Pancur Batu在初始周期中的经典率为49.69%,属于较差类别,第一个周期的经典率为60.31%,属于中等能力类别,第二个周期的经典率为73.43%,属于良好类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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