The Ultimatum Heuristic in Mixed-Motive Noncooperative Games

Dreux Sutcliffe
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Abstract

Mixed-motive noncooperative games feature ambivalence in the competitive relation of the players and outcomes disobliging Nash equilibrium prescription. The Nash approach, ostensibly rational and self-maximizing, regularly advises strategy many players regard as counterintuitive or faulty. And players often end up better off overall doing something else, yet no theory has explained what transpires or why. This paper presents evidence of an Ultimatum heuristic guiding mixed-motive decision-making. A solution concept backsolved from these findings shows promise for forecasting and deciphering behavior, supplanting backwards induction, and alleviating need to sort multiple Nash equilibria. This Ultimatum tendency is discernable in graphical plots of a game and hinges on focal point geometry. When payoff structure is varied systematically or nearly so, a signature pattern of results unfolds across the outcome space of possibilities. This discovery opens the way to a straightforward solution of the classic mixed-motive game, prisoner’s dilemma.
混合动机非合作博弈中的最后通牒启发式
混合动机非合作博弈的特点是参与者之间的竞争关系存在矛盾心理,博弈结果不符合纳什均衡处方。表面上看,纳什方法是理性的、自我最大化的,但它经常建议许多玩家认为是违反直觉或错误的策略。总体而言,玩家做其他事情的结果往往更好,但没有理论解释会发生什么或为什么会这样。本文提出了最后通牒启发式指导混合动机决策的证据。从这些发现中反向求解出的解决方案概念有望预测和破译行为,取代逆向归纳,并减轻对多个纳什均衡进行排序的需要。这种最后通牒倾向在游戏的图形情节中是可以辨别的,并且取决于焦点几何。当收益结构系统地或几乎如此变化时,结果的特征模式就会在可能性的结果空间中展开。这一发现为经典混合动机博弈——囚徒困境——的直接解决方案开辟了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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