{"title":"MOOLs for MOOCs: A first edX scalable implementation","authors":"C. Salzmann, D. Gillet, Y. Piguet","doi":"10.1109/REV.2016.7444473","DOIUrl":null,"url":null,"abstract":"Deploying remote laboratories at a large scale is the next challenge in remote experimentation. It is referred as Massive Open Online Labs (MOOLs). Being able to sustain a massive number of users accessing a specific resource concurrently is a complex task. This paper presents technical solutions, currently deployed, to implement such a remote lab in a MOOC. The control system lab deployed in edX, where more that 200 students access concurrently a farm of 20 electrical drives, is used as an example. Gamification mechanisms which accommodate even more students are proposed.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/REV.2016.7444473","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22
Abstract
Deploying remote laboratories at a large scale is the next challenge in remote experimentation. It is referred as Massive Open Online Labs (MOOLs). Being able to sustain a massive number of users accessing a specific resource concurrently is a complex task. This paper presents technical solutions, currently deployed, to implement such a remote lab in a MOOC. The control system lab deployed in edX, where more that 200 students access concurrently a farm of 20 electrical drives, is used as an example. Gamification mechanisms which accommodate even more students are proposed.