Subdivision Interpolating Polygonization of Implicit Surfaces with Normal Meshes

Mingyong Pang, Zhigeng Pan, Jie Tang, Fuyan Zhang
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Abstract

Normal mesh is a new fundamental surface description, which is multiresolution mesh where each level can be written as a normal offset from a coarser version. In this paper, we present an algorithm to create normal subdivision triangulations approximating implicit surfaces. Our algorithm begins from a coarse base mesh created by a space-division based polygonization method for implicit surface, and the base mesh is then optimized by Laplacian smoothing operator. Subsequently, the faces of the base mesh are subdivided iteratively and the newly created vertices are located on the implicit surface along a certain direction, which depends on the normals of vertices of the faces. Finally, we obtain a piecewise-linear approximation of the surface, which is a normal mesh with subdivision connectivity and provides a multi-resolution description of the implicit surface naturally. Under the same error restriction, the mesh has much fewer data with respect to the traditional polygonization algorithms
法向网格隐式曲面的细分插值多边形化
法线网格是一种新的基本表面描述,它是一种多分辨率网格,其中每个水平都可以从一个粗糙的版本中写入法线偏移量。本文提出了一种近似隐式曲面的法向剖分三角剖分算法。该算法首先采用基于空间划分的隐式曲面多边形化方法建立粗基网格,然后利用拉普拉斯平滑算子对基网格进行优化。随后,对基网格的面进行迭代细分,新创建的顶点沿一定方向定位在隐式表面上,这取决于面顶点的法线。最后,我们得到了曲面的分段线性逼近,这是一个具有细分连通性的法线网格,自然地提供了隐式曲面的多分辨率描述。在相同的误差限制下,与传统的多边形化算法相比,网格的数据量要少得多
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